Use both 1,2 and d/f1 as pokes to stuff an opponent's offense or to start your own. Use their extensions sparingly to dissuade the opponent from attacking afterwards. Use ff2 and d/b2 for a mid/low mixup. Launch them with d/f2 if they whiff. 1,2 (hold) and d/b2 are your main ways of entering Intimidation (INT) stance. From INT use INT 1+2 if they're going to attack and INT 2/INT d2 for a mid/low mixup. Your basic combo after a launch is d/f4,2 (hold) > INT 1,2 > ff3,2.
Tekken notation guide: https://tekken.fandom.com/wiki/Move_Terminology
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