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Showing posts from September, 2023

Carmine (BBTAG)

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Carmine is a pressure character that covers the stage in puddles that cost his own health. His A autocombo is his go-to poke. It's fast, has good cancel options and the final hit heals you . His Standing B, Jumping B, and B specials control horizontal space well. Use them to create a chance to get in. Once on offense, use Spin! and Thrust! to make your opponent sit still to mix them up or force them to make a risky escape. His →P helps his partner create similar pressure when Carmine's not the active character.

Baiken (GGACR)

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Baiken is a space control character with strong pressure and control of the match even when blocking. Tatami Gaeshi is your strongest tool. Use it to cover a retreat, approach from the air and loop pressure on the ground. Kabari, your S and HS normals and Jumping D are all strong space control tools from midscreen. When guarding, your guard cancels can put you back on offense. Especially the D one, which leads to a button-sealing super. On offense, Suzuran lets her use her guard cancels in neutral or run through attacks to use her ↓K, ↓D or throw.

Akatsuki (ABK)

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    Akatsuki is a well rounded character with strong close range options and the most consistent super in the game. His B and ↓ B have good range and can combo into →C at close range or ↓ ↙←C at long range, making them strong pokes. His →C and ↓ ↙←C are unsafe if blocked though.   His ↓ ↓A is a fast, invincible reversal, whereas his ↓ ↓C is a strong anti-air.  His →B is an overhead that combos into ↓A if you can time it right.  Try to save meter for Akatsuki's super, his EX moves are only okay and his super is very strong. Combo video: https://www.youtube.com/watch?v=F998qaCbz4g